NEWS: Chatbots.org survey on 3000 US and UK consumers shows it is time for chatbot integration in customer service!read more..
This book can help you understand how to plan and build avatars. The author assumes that you’re Web savvy but relatively unfamiliar with 3-D graphics. She first explains the concepts of avatars and avatar standards and provides an overview of working with 3-D graphics, rendering, and texture mapping. She thoroughly introduces you to several of the various avatar-construction sets (Avatar Maker, People Space, Avatar Builder, Dancer, Cosmo Worlds, Poser, 3D Assistant, Oz Avatar Editor, Le Deuxieme Monde, Figure Sculptor, and Onlive) and explains virtual reality modeling/markup language (VRML) avatars. The second part guides you through working with prebuilt bodies such as ergonomic avatars, virtual humans, and 3-D clip-art avatars. Part 3 shows you how to polish your work by using voxel technology (a 3-D version of a pixel) and by using 3-D scanners. Part 4 teaches you how to animate your avatar and give it a personality (using tools such as CyberMask and LifeForms). Part 5 reviews the three main standard bodies and takes a look at the future of avatars. A glossary defines computer graphics and Web terms and a CD-ROM lists avatar-related software, Web sites, and books, as well as demo versions of several 3-D-modeling tools and freeware versions of several 3-D viewers.