avatars Books
We've found 11 books tagged 'avatars' relevant to the field of humanlike conversational artificial intelligence.
Subtitle: |
Today and Tomorrow |
Publisher: |
Taylor and Francis
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Year: |
2019 |
Order: |
https://virtualhumansbook.blog... |
Summary: Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and...
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10556
by Anna Peachey, Julia Gillen, Daniel Livingstone and Sarah Smith-Robbins |
Publisher: |
Springer
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Year: |
2010 |
Order: |
http://www.springer.com/comput... |
Summary: Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies.
This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens...
Subtitle: |
First international Researching Learning in Virtual Environments, ReLIVE08, conference proceedings |
Publisher: |
|
Year: |
2008 |
Order: |
http://www.open.ac.uk/relive08... |
Summary: The papers in this book were accepted by the international academic committee and cover a wide range of subjects and research methods. They embody a mix of theory and practice, planning and reflection, participation and observation to provide the rich diversity of perspectives represented at...
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10528
by Genaro Rebolledo-Mendez, Fotis Liarokapis and Sara de Freitas |
Subtitle: |
Proceedings of the IEEE First International Conference VS-GAMES'09, 23-24 March 2009, Coventry, UK |
Publisher: |
IEEE Computer Society Press
|
Year: |
2009 |
Order: |
http://ieeexplore.ieee.org/xpl... |
Summary: The First International IEEE Conference in Serious Games and Virtual Worlds was be hosted by the world’s premier Serious Games Institute in the UK. The event will brought together researchers from a range of disciplines to formulate a new cross-disciplinary community in the emerging field...
Subtitle: |
For Film, TV, Animation, Video Games, and Graphic Novels |
Publisher: |
Watson-Guptill
|
Year: |
2006 |
Order: |
http://www.amazon.com/Creating... |
Summary: Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons...
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9862
by Jim Blascovich and Jeremy Bailenson |
Subtitle: |
Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution |
Publisher: |
HarperCollins Publishers
|
Year: |
2011 |
Order: |
http://www.amazon.com/gp/produ... |
Summary: How do The Matrix, Avatar, and Tron reveal the future of existence? can our brains recognize where “reality” ends and “virtual” begins? What would it mean to live eternally in a digital universe? Where will technology lead us in five, fifty, and five hundred years?
Two...
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9619
by Tosiyasu L. Kunii and Annie Luciani |
Publisher: |
Springer
|
Year: |
1998 |
Order: |
http://www.amazon.com/Cyberwor... |
Summary: The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. The purpose of this book is to discover the architecture and design of cyberworlds by synthesizing worlds in an cyberspaces. The book’s topics are selected to clarify the issues of the...
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9567
by Jean-Claude Heudin |
Subtitle: |
First International Conference, VW'98, Paris, France, July 1-3, 1998, Proceedings |
Publisher: |
Springer
|
Year: |
1998 |
Order: |
http://www.amazon.com/Virtual-... |
Summary: This volume constitutes the refereed proceedings of the First International Conference on Virtual Worlds, VW’98, held in Paris, France, in July 1998.
The 36 revised full papers presented together with two invited contributions were carefully reviewed for inclusion in the book. The papers span the whole...
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9565
by Jean-Claude Heudin |
Subtitle: |
Second International Conference, VW 2000 Paris, France, July 5-7, 2000, Proceedings |
Publisher: |
Springer
|
Year: |
2000 |
Order: |
http://www.amazon.com/Virtual-... |
Summary: This book constitutes the refereed proceedings of the Second International Conference on Virtual Worlds, VW 2000, held in Paris, France, in July 2000.
The 26 revised full papers presented together with two invited contributions were carefully reviewed and selected from numerous submissions. The book is divided...
Publisher: |
Wiley
|
Year: |
1998 |
Order: |
http://www.amazon.com/exec/obi... |
Summary: This book can help you understand how to plan and build avatars. The author assumes that you’re Web savvy but relatively unfamiliar with 3-D graphics. She first explains the concepts of avatars and avatar standards and provides an overview of working with 3-D graphics, rendering,...