conversational agent Books
		
			We've found 30 books tagged 'conversational agent' relevant to the field of humanlike conversational artificial intelligence.
		
	
	 
	
		 
		 
		
		Summary:  This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm...
		
		
	 
		
                	
			|  | 5263
			by Noah Wardrip-Fruin | 
   
        	  
		 
		
		
		
			| Subtitle: | Digital Fictions, Computer Games, and Software Studies | 
		
		
			| Publisher: | The MIT Press | 
		
			| Year: | 2009 | 
		
		
			| Order: | http://www.amazon.com/Expressi... | 
		
		
		Summary: What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough-or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is...
		
		
	 
		 
		 
		
		
		
			| Subtitle: | A History of New Media in Theater, Dance, Performance Art, and Installation | 
		
		
			| Publisher: | The MIT Press | 
		
			| Year: | 2007 | 
		
		
			| Order: | http://www.amazon.com/Digital-... | 
		
		
		Summary: Winner, 2008 Lewis Mumford Award for Outstanding Scholarship in the Ecology of Technics given by the Media Ecology Association (MEA). and Winner, Music and the Performing Arts category, 2007 Professional/Scholarly Publishing Awards for Excellence Competition presented by the Association of American Publishers, Inc.
The past decade...
		
		
	 
		
                	
			|  | 5260
			by Cameron Hughes and Tracey Hughes | 
   
        	  
		 
		
		
		
			| Subtitle: | Design and Implementation for C++ Developers | 
		
		
			| Publisher: | Wrox | 
		
			| Year: | 2008 | 
		
		
			| Order: | http://www.amazon.com/Professi... | 
		
		
		Summary: Professional Multicore Programming: Design and Implementation for C++ Developers presents the basics of multicore programming in a simple, easy-to-understand manner so that you can easily apply the concepts to your everyday projects. Learn the fundamentals of programming for multiprocessor and multithreaded architecture, progress to multi-core...
		
		
	 
		
                	
			|  | 5258
			by Cathy Collins Block, Sheri R. Parris MEd and Lesley Mandel Morrow PhD | 
   
        	  
		 
		
		
		
			| Subtitle: | Research-Based Best Practices | 
		
		
			| Publisher: | The Guilford Press | 
		
			| Year: | 2008 | 
		
		
			| Order: | http://www.amazon.com/Comprehe... | 
		
		
		Summary: This comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still to be answered, and conclude with stimulating questions...
		
		
	 
		
                	
			|  | 5256
			by Ruth Colvin Clark and Richard E. Mayer | 
   
        	  
		 
		
		
		
			| Subtitle: | Proven Guidelines for Consumers and Designers of Multimedia Learning | 
		
		
			| Publisher: | Pfeiffer | 
		
			| Year: | 2007 | 
		
		
			| Order: | http://www.amazon.com/e-Learni... | 
		
		
		Summary: This book clearly points the way to improving learning environments and ensuring that e-learning is accessible, relevant, and effective
		
		
	 
		
                	
			|  | 5238
			by Byron Reeves and J. Leighton Read | 
   
        	  
		 
		
		
		
			| Subtitle: | Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete | 
		
		
			| Publisher: | Harvard Business Publishing | 
		
			| Year: | 2009 | 
		
		
			| Order: | http://www.amazon.com/Total-En... | 
		
		
		Summary: Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don’t bring to work. These aren’t just adolescent video games we’re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals...
		
		
	 
		
                	
			|  | 5230
			by Nadia Magnenat-Thalmann, Lakhmi C. Jain and N. Ichalkaranje | 
   
        	  
		 
		
		
		
			| Subtitle: | Artificial Intelligence Environment | 
		
		
			| Publisher: | Springer | 
		
			| Year: | 2008 | 
		
		
			| Order: | http://www.amazon.com/New-Adva... | 
		
		
		Summary: In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for...
		
		
	 
		
                	
			|  | 5155
			by Zsófia Ruttkay and Catherine Pelachaud | 
   
        	  
		 
		
		
		
			| Subtitle: | Evaluating Embodied Conversational Agents | 
		
		
			| Publisher: | Springer | 
		
			| Year: | 2005 | 
		
		
			| Order: | http://www.amazon.com/Brows-Tr... | 
		
		
		Summary: Embodied conversational agents (ECAs) are autonomous software entities with human-like appearance and communication skills. These agents can take on a number of different roles, for example, as an assistant, tutor, information provider, or customer service agent. They may also simply represent or entertain a user.
The...
		
		
	 
		
                	
			|  | 5152
			by Justine Cassell, Joseph Sullivan and Scott Prevost | 
   
        	  
		 
		
		
		
			| Publisher: | The MIT Press | 
		
			| Year: | 2000 | 
		
		
			| Order: | http://www.amazon.com/Embodied... | 
		
		
		Summary: Embodied conversational agents are computer-generated cartoonlike characters that demonstrate many of the same properties as humans in face-to-face conversation, including the ability to produce and respond to verbal and nonverbal communication. They constitute a type of (a) multimodal interface where the modalities are those natural...
		
		
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