motion Books
We've found 19 books tagged 'motion' relevant to the field of humanlike conversational artificial intelligence.
Summary: How the Mind Works is a book by Canadian-American cognitive scientist Steven Pinker, first published in 1997. The book attempts to explain some of the human mind’s poorly understood functions and quirks in evolutionary terms. Drawing heavily on the paradigm of evolutionary psychology first articulated...
Subtitle: |
How We Make Decisions |
Publisher: |
Plume
|
Year: |
2007 |
Order: |
http://www.amazon.com/Your-Bra... |
Summary: “A fascinating introduction” (Steven Pinker) to the science of decision-making
One of the leading thinkers in the computational neuroscience revolution offers a brilliant new perspective on the mind’s decision-making process. Why do we make the choices we make? How can science explain free will? If our...
Subtitle: |
The Mechanics of Motion |
Publisher: |
Focal Press
|
Year: |
2005 |
Order: |
http://www.amazon.com/Animatio... |
Summary: Complete coverage of vital animation techniques, whatever area you work in
Publisher: |
Springer
|
Year: |
2004 |
Order: |
http://www.amazon.com/Simulati... |
Summary: This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not...
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5927
by Norman I. Badler, Brian A. Barsky and David Zeltzer |
Subtitle: |
Mechanics, Control & Animation of Articulated Figures |
Publisher: |
Morgan Kaufmann
|
Year: |
1990 |
Order: |
http://www.amazon.com/Making-T... |
Summary: Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult
and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic...
Subtitle: |
Everything You Need to Know to Create Stunning Animation |
Publisher: |
Coriolis Group
|
Year: |
1996 |
Order: |
http://www.amazon.com/Characte... |
Summary: Features 16 pages of full-color illustrations demonstrating anatomy and motion. Describes how cartooning techniques may be used to achieve special effects in animation. Allows readers to master tricky facial expressions by clearly explaining the physiology at work behind them. Helps animators use 3D Studio MAX...
Subtitle: |
The Craft and Art of Emotioneering |
Publisher: |
New Riders
|
Year: |
2003 |
Order: |
http://www.amazon.com/gp/produ... |
Summary: David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he’s so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is...
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5230
by Nadia Magnenat-Thalmann, Lakhmi C. Jain and N. Ichalkaranje |
Subtitle: |
Artificial Intelligence Environment |
Publisher: |
Springer
|
Year: |
2008 |
Order: |
http://www.amazon.com/New-Adva... |
Summary: In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for...
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4381
by Jordi Vallverdu and David Casacuberta |
Subtitle: |
New Applications in Affective Computing and Artificial Intelligence |
Publisher: |
IGI Global
|
Year: |
2009 |
Order: |
http://www.amazon.com/Handbook... |
Summary: Decades of scientific research on neurophysiology have proven emotions are not simply a minor aspect of human activity, but rather a fundamental one. The Handbook of Research on Synthetic Emotions and Sociable Robotics: New Applications in Affective Computing and Artificial Intelligence focuses on the integration...