Emotional Avatars in Virtual Worlds
This paper presents recent work on the addition of emotions and affective behaviour to robotic
avatars within Second Life, as part of continuing research and development in the area of interactive agents for games and simulations. The development is based upon the E-AI architecture [1] which is a proposed computational model of emotions intended to be used by developers who already have their own agent AI systems. In this
work, the E-AI architecture was applied to a currently existing commercial AI and
chatbot architecture.