Varying Personality in Spoken Dialogue
5056
Paper
published in 2009
by Michael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman and David Traum
This poster reports the results of two experiments to test a personality framework for virtual characters. We use the Tactical Questioning dialogue system architecture (TACQ) [1] as a testbed for this effort. Characters built using the TACQ architecture can be used by trainees to practice their questioning skills by engaging in a role-play with a
virtual human. The architecture supports advanced behavior in a questioning setting, including deceptive behavior, simple negotiations about whether to answer, tracking subdialogues for offers/threats, grounding behavior, and maintenance of the affective state of the virtual human. Trainees can use different questioning tactics in their sessions. In order for the questioning training to be effective, trainees should have experience of interacting with virtual humans with different personalities, who react in different ways to the same questioning tactics.
This work was sponsored by the U.S. Army Research, Development, and Engineering Command (RDECOM), and the content does not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.