voice feedback to video-game players
Video game technology now enables a new set of experiences for players in addition to conventional video games. Although the intensity of the technological research in this field is shifting from graphics to AI design and characters with
embodied agents [1], there have been few studies involving the assessment of real-time sequential, emotional changes of video-game players. Research of this issue and the implications may assist in preventing game addiction and decreasing one's zest for learning. This paper proposes a novel interface to provide voice feedback to video-game players using real-time sequential emotion estimation from facial expressions.