During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interface especially in those application areas where a close emulation of multimodal human-human communication is needed. Incarnations of such characters differ widely in type and amount of embodiment - starting from simplistic cartoon-style 2D representations of faces, fully embodied virtual humans in 3D virtual worlds to physically embodied androids co-habiting... Read more
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